

Problem has to be somewhere in the obj file. I actually put the tga files back as in the ship creation wiki it says tga files are fine. Any ideas anyone?ĮDIT2: After researching these errors it seems likes it probably caused by whatever export process Julian used. ERROR: Invalid texture coordinates index (-10176) Checking the log file I get a bunch of the following:ĮRROR: Invalid texture coordinates index (-10179) I converted all the tga files to png and edited the mtl file replacing the tga file extensions with png, reimported the ship, and it still is invisible. I wonder if I should convert these to png?ĮDIT: Well I'm stumped.

I dumped all those tga files, I guess those are textures, into the texture folder but looking at other mods texture folders they are all png files. Followed the steps on importing a obj file and got this so far.
Simcity 4 mods and addons how to#
Oh, and another thing, I know that it is possible to change a planet from the planet's files, but sometimes it could be a little difficult to do it by this way, and in my special case, I don't have idea of how to change a planet by this way. And c'mon, it would be great to permanentlly terraform one of those planets (I say permanently because if you change the parameters of the planet from the planet editor of the game to make it habitable, when u close and open the game again, the planet will be like it was before changing its parameters). And don't get me wrong, I'm not suggesting this just for me, I mean, all of us at some time we've found a planet with a mass/diameter/rotation period (any or all of them) like earth's, but it isn't a terra and it is a dessert, ice planet, titan or a selena.

This is my suggestion because I'm making a little serie for youtube about the human expanse trough the universe, and I'm in pause doing it because in the next episode, It is supposed that a moon of an already habitable planet will be terraformed. Or a post where somebody explain how to terraform a planet (obviously, a procedual planet).
Simcity 4 mods and addons mod#
your feedback would be greatly appreciated.Hi, my suggest for a mod is a "planet terraformer". i'm also wondering if i should break down the list into separate pages for each category of mods or if it should all be one page. i'm also thinking about doing a top 10 or 20 buildings/lots/bats list or something along those lines, but i haven't figured out just yet how i'm going to do it.
Simcity 4 mods and addons update#
the benefit of hosting this list on a separate page is that i can always update it and add more stuff so i really would like to be constantly updating and expanding the list. if there's a favorite modder that has lots of cool content that i didn't list, let me know and i'll add them to the list. if there's a mod you use that isn't on the list, let me know. Sc4modds - Awesome Essential SimCity 4 Mods and PluginsĮDIT!!! i want this to be a sort of community effort so like i said, i'm open to suggestions. i'm open to suggestions, if you think i may have missed something, let me know and i will add it to the list. if you already know what you're doing, check it out anyway and let me know what you think. if you're new to the modding community, i highly suggest checking out my list, it's a great starting point. Unfortunately, reddit has a character limit on these posts so i've decided to host the list through an external site. so as a result, i've decided to recompile and update the list. as a result, we have a lot of noobs and returning players. no doubt this is due to the new simcity being announced. in the past 7 months, this place sure has grown. It's been about 7 months since i compiled my list of super ultimate awesome essential sc4 mods which proved to be so helpful that it managed to sneak its way into the sidebar of this awesome subreddit.
